A small JS library for beautiful drawing and handwriting on the HTML Canvas
Atrament is a library for drawing and handwriting on the HTML canvas. Its goal is for drawing to feel natural and comfortable, and the result to be smooth and pleasing. Atrament does not store the stroke paths itself - instead, it draws directly onto the canvas bitmap, just like an ink pen onto a piece of paper (“atrament” means ink in Slovak and Polish). This makes it suitable for certain applications, and not quite ideal for others - see Alternatives.
⚠️ Note: From version 4, Atrament supports evergeen browsers (Firefox, Chrome and Chromium-based browsers) and Safari 15 or above. If your application must support older browsers, please use version 3. You can view the v3 documentation here.
Features:
Enjoy!
If you’re using a tool like rollup
or webpack
to bundle your code, you can install it using npm.
npm install --save atrament
.import { Atrament } from 'atrament';
<canvas>
tag, e.g.:<canvas id="sketchpad" width="500" height="500"></canvas>
Atrament
instance passing it your canvas object:import Atrament from 'atrament';
const canvas = document.querySelector('#sketchpad');
const sketchpad = new Atrament(canvas);
const sketchpad = new Atrament(canvas, {
width: 500,
height: 500,
color: 'orange',
});
sketchpad.clear();
sketchpad.weight = 20; //in pixels
sketchpad.color = '#ff485e'; //just like CSS
fillWorker
config option in the constructor. See next section)import { MODE_DRAW, MODE_ERASE, MODE_FILL, MODE_DISABLED } from 'atrament';
sketchpad.mode = MODE_DRAW; // default
sketchpad.mode = MODE_ERASE; // eraser tool
sketchpad.mode = MODE_FILL; // click to fill area (see next section for more info)
sketchpad.mode = MODE_DISABLED; // no modification to the canvas (will still fire stroke events)
0.85
by default.sketchpad.smoothing = 1.3;
true
by default.sketchpad.adaptiveStroke = false;
// the lower bound of the pressure scale:
// at pressure = 0 the stroke width will be multiplied by 0
sketchpad.pressureLow = 0;
// the lower bound of the pressure scale:
// at pressure = 1 the stroke width will be multiplied by 2
sketchpad.pressureHigh = 2;
// at pressure = 0.5 the stroke width remains the same
// Amount of low-pass filtering applied to the pressure values.
// more smoothing might help remove artifacts at the end of strokes
// where the pressure-sensitive stylus has very low pressure.
// Range: 0-1 Default: 0.3
sketchpad.pressureSmoothing = 0.4;
secondaryMouseButton
option enables drawing using the secondary (right) mouse button - e.g. as a quick eraser. This false
by default.sketchpad.secondaryMouseButton = true;
false
by default.sketchpad.ignoreModifiers = true;
strokerecorded
event). false
by default.sketchpad.recordStrokes = true;
From version 5.0.0, Atrament will not bundle the fill Worker within the main bundle. This is so applications that don’t require fill mode benefit from an approx. 60% smaller import size. The fill module can be imported separately and injected into Atrament via the constructor:
import Atrament from 'atrament';
import fill from 'atrament/fill';
const sketchpad = new Atrament({ fill });
x
and y
coordinates, a time
which is the number of milliseconds since the stroke began, until the segment was drawn, and a pressure
value (0.-1.) which is either the recorded stylus pressure or 0.5 if no pressure data is available.These events fire when the canvas is first drawn on, and when it’s cleared.
The state is stored in the dirty
property.
sketchpad.addEventListener('dirty', () => console.info(sketchpad.dirty));
sketchpad.addEventListener('clean', () => console.info(sketchpad.dirty));
These events inform that a stroke has started/finished. They also return x
and y
properties
denoting where on the canvas the event occurred.
sketchpad.addEventListener('strokestart', () => console.info('strokestart'));
sketchpad.addEventListener('strokeend', () => console.info('strokeend'));
These only fire in fill mode. The fillstart
event also contains x
and y
properties
denoting the starting point of the fill operation (where the user has clicked).
sketchpad.addEventListener('fillstart', ({ x, y }) =>
console.info(`fillstart ${x} ${y}`),
);
sketchpad.addEventListener('fillend', () => console.info('fillend'));
Sometimes you might want to tweak Atrament’s settings as soon as the user begins/ends a stroke,
but before Atrament actually draws anything. The pointerdown/up
events allow you to do this.
The argument is the PointerEvent
itself.
sketchpad.addEventListener('pointerdown', (event) => console.info('pointerdown', event));
sketchpad.addEventListener('pointerup', (event) => console.info('pointerup', event));
The following events only fire if the recordStrokes
property is set to true.
strokerecorded
fires at the same time as strokeend
and contains data necessary for reconstructing the stroke.
segmentdrawn
fires during stroke recording every time the draw
method is called. It contains the same data as strokerecorded
.
sketchpad.addEventListener('strokerecorded', ({ stroke }) =>
console.info(stroke),
);
/*
{
segments: [
{
point: { x, y },
time,
pressure,
}
],
color,
weight,
smoothing,
adaptiveStroke,
}
*/
sketchpad.addEventListener('segmentdrawn', ({ stroke }) =>
console.info(stroke),
);
To enable functionality such as undo/redo, stroke post-processing, and SVG export in apps using Atrament, the library can be configured to record and programmatically draw the strokes.
The first step is to enable recordStrokes
, and add a listener for the strokerecorded
event:
atrament.recordStrokes = true;
atrament.addEventListener('strokerecorded', ({ stroke }) => {
// store `stroke` somewhere
});
The stroke can then be reconstructed using methods of the Atrament
class:
// set drawing options
atrament.mode = stroke.mode;
atrament.weight = stroke.weight;
atrament.smoothing = stroke.smoothing;
atrament.color = stroke.color;
atrament.adaptiveStroke = stroke.adaptiveStroke;
// don't want to modify original data
const segments = stroke.segments.slice();
const firstPoint = segments.shift().point;
// beginStroke moves the "pen" to the given position and starts the path
atrament.beginStroke(firstPoint.x, firstPoint.y);
let prevPoint = firstPoint;
while (segments.length > 0) {
const segment = segments.shift();
// the `draw` method accepts the current real coordinates
// (i. e. actual cursor position), and the previous processed (filtered)
// position. It returns an object with the current processed position.
const { x, y } = atrament.draw(segment.point.x, segment.point.y, prevPoint.x, prevPoint.y, segment.pressure);
// the processed position is the one where the line is actually drawn to
// so we have to store it and pass it to `draw` in the next step
prevPoint = { x, y };
}
// endStroke closes the path
atrament.endStroke(prevPoint.x, prevPoint.y);
Atrament does not provide its own undo/redo functionality to keep the scope as small as possible. However, using stroke recording and programmatic drawing, it is possible to implement undo/redo with a relatively small amount of code. See @nidoro and @feored’s example here.
To obtain the dependencies, cd
into the atrament directory and run npm install
.
You should be able to then build atrament by simply running npm run build
and rebuild continuously with npm run watch
.
The demo app is useful for development, and it’s set up to use the compiled files in /dist
. It’s a plain HTML website which can be served with any local server.
A good way to develop using the demo is to run python -m http.server
(with Python 3) in the /demo
directory. The demo will be served on localhost:8000
.
Atrament’s philosophy is to provide a simple and small tool that takes care of everything from pointer events to drawing pixels on screen. Atrament uses the native Canvas API to draw strokes, instead of computing custom curves. This means it’s very lightweight (5.9kB gzipped with fill mode, 2.4kB without) and pretty much as fast as the browser allows.
This does mean Atrament’s rendering quality is limited by the Canvas API. If your application requires higher drawing quality, there are libraries such as
perfect-freehand which compute their own curves and achieve somewhat more pleasing, higher-fidelity results.
This comes at the expense of size (perfect-freehand
is almost 2kB gzipped to generate the curve shape, but you need to take care of rendering it, handling pointer interactions, etc.).
For a more fully-featured solution including drawing shapes, graphs, text, built-in Undo/Redo and many other features, you might want to consider a larger tool such as excalidraw.